{"id":2697,"date":"2014-02-01T16:29:19","date_gmt":"2014-02-01T21:29:19","guid":{"rendered":"http:\/\/oculin.wordpress.com\/?p=2697"},"modified":"2021-11-26T10:16:16","modified_gmt":"2021-11-26T18:16:16","slug":"putting-cing-to-rest","status":"publish","type":"post","link":"https:\/\/onecontrollerport.com\/putting-cing-to-rest\/","title":{"rendered":"Putting Cing to Rest"},"content":{"rendered":"<p style=\"text-align: center;\"><em>VentureBeat&#8217;s GamesBeat gave the article a professional edit and promoted the post. You can find that listing here:<\/em><br \/>\n<em> <a href=\"http:\/\/venturebeat.com\/2014\/02\/04\/putting-cing-to-rest\/\" class=\"broken_link\">\u00a0A look back: What Cing\u2019s Nintendo adventure games can teach us about innovation<br \/>\n<\/a><br \/>\nThe original article is below.<\/em><br \/>\n<em>\u00a0<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4521\" src=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/uca4ub823ijqfffoqpdj4rwlsqb3smb.jpg\" alt=\"Kyle Shooting his Partner\" width=\"520\" height=\"293\" srcset=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/uca4ub823ijqfffoqpdj4rwlsqb3smb.jpg 520w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/uca4ub823ijqfffoqpdj4rwlsqb3smb-300x169.jpg 300w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/p>\n<p>It&#8217;s been almost four years since Cing went out of business. In over a decade of its existence, the company created multiple point-and-click adventure games for Nintendo&#8217;s platforms. Being a fan of Hotel Dusk: Room 215 on the Nintendo DS, it was sad to see them go as they finished work on the sequel, Last Window: The Secret of Cape West, which only released in Europe and Japan. I imported Last Window years ago, but have saved it for when it felt right to dive in. I finally sat down and completed in a couple of flights over the holidays, and realized I was more disappointed than I should have been about Cing&#8217;s closure.<\/p>\n<p>Obviously it was a shame to those who lost their jobs, and I hope by this point they&#8217;ve all found some form of employment. But as much as I enjoyed Last Window, the title did little to broaden their horizons.<!--more--><\/p>\n<p style=\"text-align: right;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4522\" src=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/another-code-r-wii-035.jpg\" alt=\"Solving the Door Puzzle\" width=\"720\" height=\"405\" srcset=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/another-code-r-wii-035.jpg 720w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/another-code-r-wii-035-300x169.jpg 300w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/p>\n<p>Cing&#8217;s DS and Wii experiences always stood out thanks to their novel use of Nintendo&#8217;s systems and their features, often requiring you to think outside of the game&#8217;s boundaries. For example: One puzzle in their Wii title, Another Code: R &#8212; A Journey into Lost Memories, requires you to open the Wii&#8217;s Home menu to reveal the solution. It&#8217;s a refreshing and sometimes frustrating experience as it requires you to mentally break the fourth wall.<\/p>\n<p>After finishing Last Window, a thought crossed my mind: \u201cI could go without playing another title like this, at least any time soon.\u201d Their games didn&#8217;t evolve after their second release for Nintendo, Hotel Dusk. Sure the novelty puzzles continued to be unique to their games, but they were an expected feature by their fourth title.<\/p>\n<p>Comparing their earlier DS games, Trace Memory and Hotel Dusk, it&#8217;s easy to see there are some improvements and changes between each release. Hotel Dusk streamlines puzzle elements and the user interface, as well as gives players a more natural view of their surroundings through a first person perspective, where Trace Memory had been isometric.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4523\" src=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/patcmofmft58ehhlosukher5qiidx965.jpg\" alt=\"\" width=\"520\" height=\"293\" srcset=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/patcmofmft58ehhlosukher5qiidx965.jpg 520w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/patcmofmft58ehhlosukher5qiidx965-300x169.jpg 300w\" sizes=\"auto, (max-width: 520px) 100vw, 520px\" \/><\/p>\n<p style=\"text-align: right;\">(Another Code: R Image Source: <a href=\"http:\/\/arpegi.wordpress.com\/2013\/06\/13\/first-impressions-another-code-r-a-journey-into-lost-memories-wii-a-mystery-novel\/\">Nekojonez&#8217; Gaming Blog<\/a>)<\/p>\n<p>The tone changed significantly between them. Both are point-and-click adventure games focusing on solving complicated mysteries, but Trace Memory is viewed through the eyes of a young girl trying to find her father. Hotel Dusk is from the perspective of a seasoned detective, and often dealt with more mature and complicated themes.<\/p>\n<p>Their following title, Another Code: R, revisited Trace Memory and felt like a step back, often undermining the player&#8217;s intelligence with hand holding and dialog that assumes you have an attention span of less than five minutes. Thankfully this was an issue unique to this entry.<\/p>\n<p>Instead of building off their past successes after stumbling, they simply returned to the Hotel Dusk formula. Sure Last Window had a new story and new characters, but the actual game shell containing it and the story&#8217;s themes remained unchanged.<\/p>\n<p>It&#8217;s hard to fully blame Cing. They worked under short development periods and they obviously didn&#8217;t have room to take risks, or at least that&#8217;s what I assume as they went bankrupt soon after the release of Last Window. It wouldn&#8217;t be surprising if it was simply an attempt to stay afloat, hence its safe nature.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-4524\" src=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/last-window-kyle-hyde-getting-dressed.jpg\" alt=\"Kyle Hyde and his Sexy Back\" width=\"408\" height=\"272\" srcset=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/last-window-kyle-hyde-getting-dressed.jpg 408w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2014\/02\/last-window-kyle-hyde-getting-dressed-300x200.jpg 300w\" sizes=\"auto, (max-width: 408px) 100vw, 408px\" \/><\/p>\n<p style=\"text-align: right;\">(Sexy Kyle Hyde Man Back Image Source: <a href=\"http:\/\/gamingmemoirs.co.uk\/last-window-the-secret-of-cape-west-review\/\">Gaming Memoirs<\/a>)<\/p>\n<p>I love the story, themes, dialog and characters of Cing&#8217;s titles. If Kyle Hyde from Hotel Dusk and Last Window was real, I&#8217;d marry him.<\/p>\n<p>I&#8217;m actually curious where the developers went following Cing&#8217;s bankruptcy. I haven&#8217;t gone searching for them yet, and I&#8217;m not sure if any of them are high profile enough to be tracked.<\/p>\n<p>There has been a renaissance in the point-and-click adventure genre in recent years. Most of the newer titles seem to be based off western developed releases of the past, but I do hope someone takes time to look at Cing&#8217;s work and build off the foundations they set.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>VentureBeat&#8217;s GamesBeat gave the article a professional edit and promoted the post. You can find that listing here: \u00a0A look back: What Cing\u2019s Nintendo adventure games can teach us about innovation The original article is below. \u00a0 It&#8217;s been almost four years since Cing went out of business. In over a decade of its existence, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":4525,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[2,954,2296,974,1],"tags":[43,124,449,453,466,523],"class_list":["post-2697","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-editorials","category-miscellaneous","category-archive-highlights","category-featured","tag-adventure-games","tag-cing","tag-nintendo","tag-nintendo-ds","tag-nintendo-wii","tag-point-and-click-adventure"],"jetpack_publicize_connections":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Putting Cing to Rest - One Controller Port<\/title>\n<meta name=\"description\" content=\"It&#039;s been almost four years since Cing went out of business. 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