{"id":5005,"date":"2015-07-08T00:03:16","date_gmt":"2015-07-08T00:03:16","guid":{"rendered":"https:\/\/onecontrollerport.com\/mega-man-legends\/"},"modified":"2021-11-26T10:16:11","modified_gmt":"2021-11-26T18:16:11","slug":"mega-man-legends","status":"publish","type":"post","link":"https:\/\/onecontrollerport.com\/mega-man-legends\/","title":{"rendered":"Mega Man Legends &#8211; A Rare Visual Treat on PlayStation"},"content":{"rendered":"<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-8413\" src=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/Mega-Man-Legends-Case.jpg\" alt=\"\" width=\"730\" height=\"548\" srcset=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/Mega-Man-Legends-Case.jpg 730w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/Mega-Man-Legends-Case-300x225.jpg 300w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/Mega-Man-Legends-Case-360x270.jpg 360w\" sizes=\"auto, (max-width: 730px) 100vw, 730px\" \/><\/p>\n<p>Hardware limitations and developers\u2019 inexperience with using 3D polygons during the PlayStation era left many games looking drab and uninspiring. Characters would often have blank stares and basic animations, or alternatively 2D character portraits, to visually represent themselves during cutscenes.<!--more--><\/p>\n<p>Mega Man Legends is a different story. \u00a0It has a lot of personality and charm thanks to its visual style. The game has a simple look, using basic shapes, shading and details with the aim of capturing a more anime aesthetic. It feels like an early attempt at a look similar to cel-shading, before games like Fear Effect and Jet Grind Radio.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-8414\" src=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/MegaMan-Legends.jpg\" alt=\"\" width=\"937\" height=\"719\" srcset=\"https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/MegaMan-Legends.jpg 937w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/MegaMan-Legends-300x230.jpg 300w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/MegaMan-Legends-768x589.jpg 768w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/MegaMan-Legends-255x195.jpg 255w, https:\/\/onecontrollerport.com\/wp-content\/uploads\/2015\/07\/MegaMan-Legends-275x210.jpg 275w\" sizes=\"auto, (max-width: 937px) 100vw, 937px\" \/><\/p>\n<p>Mega Man Legends is probably one of the first instances of well-done facial animations on 3D character models. They have mouths that animate when they talk and it\u2019s really easy to read a character\u2019s emotions thanks to their exaggerated expressions.<\/p>\n<figure class=\"tmblr-full\"><\/figure>\n<p>While I\u2019m not much of a stickler for graphics, this is one of the few games on the PlayStation that would still be easy on the eyes if you simply upped the resolution, some shaky textures aside. Although, when it comes to gameplay and structure, it definitely feels from the era. It\u2019s like a game made from a handful of ideas thrown on a table and taped together.<\/p>\n<p>I actually did a video for Mega Man Legends. <a href=\"https:\/\/onecontrollerport.com\/never-ending-backlog-mega-man-legends\/\">Here you go, if you want that.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hardware limitations and developers\u2019 inexperience with using 3D polygons during the PlayStation era left many games looking drab and uninspiring. Characters would often have blank stares and basic animations, or alternatively 2D character portraits, to visually represent themselves during cutscenes.<\/p>\n","protected":false},"author":2,"featured_media":8416,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[2,2296],"tags":[1272,41,104,1274,393,1273,395,452,513,1189],"class_list":["post-5005","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-miscellaneous","tag-32-bit","tag-action-adventure","tag-capcom","tag-game-backlog","tag-mega-man","tag-mega-man-64","tag-mega-man-legends","tag-nintendo-64","tag-playstation","tag-retrogaming"],"jetpack_publicize_connections":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mega Man Legends - A Rare Visual Treat on PlayStation - One Controller Port<\/title>\n<meta name=\"description\" content=\"Early 3D hardware limitations left many games looking drab and uninspiring. However, Mega Man Legends is a different story.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/onecontrollerport.com\/mega-man-legends\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mega Man Legends - A Rare Visual Treat on PlayStation - One Controller Port\" \/>\n<meta property=\"og:description\" content=\"Early 3D hardware limitations left many games looking drab and uninspiring. 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